I am rendering a human character with lots of very fine hair. I created a renderlayer for the hair only, where I assigned object properties to all the other meshes as a matte surface with -1 alpha to only render whats visible. That way I can just overlay it in nuke. Makes sense?
Anyways. What are common settings for rendering hair. I am getting very close to the character face and then the camera is zooming out. My AA threshold is set to 0.015 and Max subdivs to only 10 (Gauss 1.5). The sample rate AOV is red almost everywhere. Making the AA threshold a lot higher still gives me a very red sample rate. Vray seems to want to sample it very high. I means it hair from a very low distance so I think thats okay right? Eventhough Max Subdivs are just set to 10 it is rendering very long. With distributed rendering on 4 machines and an already existing GI prepass I am at about an hour. Is that okay or way too long. Going lower that 10 will definitely give me flickering.
Are those values way off, what are common setting for efficient hair rendering.
Anyways. What are common settings for rendering hair. I am getting very close to the character face and then the camera is zooming out. My AA threshold is set to 0.015 and Max subdivs to only 10 (Gauss 1.5). The sample rate AOV is red almost everywhere. Making the AA threshold a lot higher still gives me a very red sample rate. Vray seems to want to sample it very high. I means it hair from a very low distance so I think thats okay right? Eventhough Max Subdivs are just set to 10 it is rendering very long. With distributed rendering on 4 machines and an already existing GI prepass I am at about an hour. Is that okay or way too long. Going lower that 10 will definitely give me flickering.
Are those values way off, what are common setting for efficient hair rendering.
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