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3 questions about: render region, file postfix and real color pass

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  • 3 questions about: render region, file postfix and real color pass

    Hi guys!
    I have 3 simple questions!
    1) how I can disable render region by python?
    2) how I can render images with out '_tmp' postfix?
    3) how I can render images with out Real_color pass?

  • #2
    Originally posted by iLuso View Post
    1) how I can disable render region by python?
    You have to wrap the mel into python and use the vray vfbControl command. This should work:
    Code:
    maya.mel.eval('vray vfbControl -setregion reset')
    You can run the vray vfbControl in MEL to see the help for it.

    Originally posted by iLuso View Post
    2) how I can render images with out '_tmp' postfix?
    The _tmp suffix is always added when you're rendering single frames from within Maya's GUI. The suffix will not be added if you're rendering animation from the GUI or rendering in batch mode.

    Originally posted by iLuso View Post
    3) how I can render images with out Real_color pass?
    The Real_color channel is always added when you're rendering with stereoscopic cameras. I'm not sure if there's a way to disable it, but I'll check.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

    Comment


    • #3
      Originally posted by yolov View Post
      You have to wrap the mel into python and use the vray vfbControl command. This should work:
      Code:
      maya.mel.eval('vray vfbControl -setregion reset')
      You can run the vray vfbControl in MEL to see the help for it.
      It works! Thanks!

      Originally posted by yolov View Post
      The _tmp suffix is always added when you're rendering single frames from within Maya's GUI. The suffix will not be added if you're rendering animation from the GUI or rendering in batch mode.
      Ok, but if I export animation in vrscene from GUI it added.

      Originally posted by yolov View Post
      The Real_color channel is always added when you're rendering with stereoscopic cameras. I'm not sure if there's a way to disable it, but I'll check.
      Thanks for the hint!

      Comment


      • #4
        Originally posted by iLuso View Post
        Ok, but if I export animation in vrscene from GUI it added.
        Yes, it also adds the _tmp to the output file with vrscene. It's the way it works. You can use post-translate scene access to remove this from the output file name, actually. https://docs.chaosgroup.com/display/...ed+V-Ray+Scene
        I could do a test with an example script.

        We're looking into whether the Real Color should always be written out, I'll let you know what we find.
        Last edited by yolov; 11-10-2016, 03:17 AM.
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

        Comment


        • #5
          VRay will not attempt to write the RealColor channel anymore when rendering stereo images if shade map export is not enabled. This is now part of the 3.6 stable nightlies and will be in the next major release.
          Alex Yolov
          Product Manager
          V-Ray for Maya, Chaos Player
          www.chaos.com

          Comment


          • #6
            Great news. Thanks Yolov!

            Comment

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