As someone who is coming from mental ray after the recent Maya/Arnold situation, I'm going through things that I create quite often and trying them out in V-Ray. One of the things that I can't seem to figure out is leaf translucency...
There doesn't seem to be any translucency parameter on the VRayMtl shader for maya.
I found the vray2sided material, which seems like it should do the trick, but the translucency tex map doesn't act at all how anything translucent would when viewed from the side being directly lit as well as not giving me any control over the actual translucency value or color.
When a leaf or piece of paper is viewed from the front (side being lit) you 99% of the time, can't see through it at all with the addition of direct light, and you certainly cant see what's on the back side of it unless it is super thin like onion skin or velum or newspaper. This seems to be how the vray2sided behaves and it's puzzling. For something like a leaf, you should see nothing but the front side in direct light.
My issue it that i can't seem to be able to get translucency on the underside of my leaves and have the top surface not show though what's on the bottom. At the same time, I lose all shadows on the top surface if the translucency is high enough to make the underside look nice. In mental ray the translucency attribute respects the direct light hitting the top of the surface and only shows when looking at the backlit side, much closer to at least what I see in reality especially with things that are slightly thicker and translucent like leaves.
Is there another way to go about this? Any tips or tricks would be appreciated.
I've spent hour looking at every available thread on various sites, most seem to deal with Max.
I know I said a lot, I can attach images if it helps explain the issues.
I see turning off the double sided attribute gets a decent effect underneath the leaves, but it seems there is no control over the actual amount of translucency or color.
There doesn't seem to be any translucency parameter on the VRayMtl shader for maya.
I found the vray2sided material, which seems like it should do the trick, but the translucency tex map doesn't act at all how anything translucent would when viewed from the side being directly lit as well as not giving me any control over the actual translucency value or color.
When a leaf or piece of paper is viewed from the front (side being lit) you 99% of the time, can't see through it at all with the addition of direct light, and you certainly cant see what's on the back side of it unless it is super thin like onion skin or velum or newspaper. This seems to be how the vray2sided behaves and it's puzzling. For something like a leaf, you should see nothing but the front side in direct light.
My issue it that i can't seem to be able to get translucency on the underside of my leaves and have the top surface not show though what's on the bottom. At the same time, I lose all shadows on the top surface if the translucency is high enough to make the underside look nice. In mental ray the translucency attribute respects the direct light hitting the top of the surface and only shows when looking at the backlit side, much closer to at least what I see in reality especially with things that are slightly thicker and translucent like leaves.
Is there another way to go about this? Any tips or tricks would be appreciated.
I've spent hour looking at every available thread on various sites, most seem to deal with Max.
I know I said a lot, I can attach images if it helps explain the issues.
I see turning off the double sided attribute gets a decent effect underneath the leaves, but it seems there is no control over the actual amount of translucency or color.
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