I want to render volumetrics and therefore created a extra renderlayer with black surfaceshader on everything.
My lights mainly consist of mesh lights and rect light and an HDR. The hdrs subdivs are set to 128 as well as the meshlights subdivs in the region I am currently testrendering.
The treshold of the DMC and Imagesampler are set to 0.01 both and Max Subdivs to 50 with Min Shading Rate of 100. The enviroment fog has subdivs of 128 as well with fog distance of 50000 and stepsize of just 1. Shouldn't there be enough samples? The result is okay but not 100% noise free. Esspecially cranking up the AA samples helped, whereas changing the lightsamples did't have that big of an effect. Isn't Max Subdiv of 50 high enough? Thank you!
My lights mainly consist of mesh lights and rect light and an HDR. The hdrs subdivs are set to 128 as well as the meshlights subdivs in the region I am currently testrendering.
The treshold of the DMC and Imagesampler are set to 0.01 both and Max Subdivs to 50 with Min Shading Rate of 100. The enviroment fog has subdivs of 128 as well with fog distance of 50000 and stepsize of just 1. Shouldn't there be enough samples? The result is okay but not 100% noise free. Esspecially cranking up the AA samples helped, whereas changing the lightsamples did't have that big of an effect. Isn't Max Subdiv of 50 high enough? Thank you!
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