So....I have a TON of lidar data to think of new and interesting ways to render. Millions (20M+ ) points I'm bringing in as particles.
each point has TX TY and TZ, some have R G and B, and all seem to have a normal vector Nx Ny Nz. The normal is based on the surface it was scanned on, which could be really cool, but I can't see how to address the point's normals in VRay.
Any suggestions?
-ctj
each point has TX TY and TZ, some have R G and B, and all seem to have a normal vector Nx Ny Nz. The normal is based on the surface it was scanned on, which could be really cool, but I can't see how to address the point's normals in VRay.
Any suggestions?
-ctj
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