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  • vrScene Manager

    are there any plans to expand the feature set of the vrScene Manager to handle also material assignment.?
    or support for volume grids / VDB.?
    think this could be a huge help...
    Last edited by FSGFX; 14-11-2016, 12:49 AM.

  • #2
    to handle also material assignment?
    There are currently no plans for the GUI, but you could use "Override Snippet" for that, like:

    Code:
    BRDFDiffuse new_brdf {
        color=Color(1,0,0);
    }
    
    MtlSingleBRDF new_mtl {
        brdf=new_brdf;
    }
    
    Node NodeNameInTheVrseneFile {
        material=new_mtl;
    }
    support for volume grids / VDB
    It's already in nightlies for a week or so. If you have any issues just send me a scene.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      how does a vray scene store the material?
      specially the path to the textures.?
      how do i make sure that the scene manager will find all i need to render on the network.?

      there is no documentation to find...

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      • #4
        Originally posted by FSGFX View Post
        how does a vray scene store the material?
        You can open it and see for yourself - it's a text file.

        how do i make sure that the scene manager will find all i need to render on the network.?
        There are a few ways to do that; if the paths to the assets in the .vrscene file are relative to the .vrscene file itself, the VRayScene node will find them without issues. Otherwise you can use the VRAY_ASSETS_PATH environment variable to specify a list of directories where V-Ray will look for assets. You can also use environment variables in the asset names and set those as needed on the render nodes.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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