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Coverage RE usage in Nuke?

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  • Coverage RE usage in Nuke?

    I know the Coverage RE can be used to add filtering to unfiltered passes like Render ID. What is the correct workflow for that? Lets say I seperated a color from the RenderID RE with a huekeyer and want to add the filtering to it. What would I do?
    Also I would be interested if there are other uses for this pass as well.

  • #2
    Never used that pass in Nuke but here a tutorial I found on youtube which might be helpful.
    https://www.youtube.com/watch?v=Fe6Vazv9_Wg
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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