I'm trying to render out multimattes for a scenes that contains some buildings, 2 characters, a floor plane and a Pod in the foreground. When I mask out the building and the plane everything seems to work out fine.
http://i.imgur.com/Fcb8pk0.png
I also want to mask out the sky though because I want to put a new sky behind everything in comp. I have a straight plane that I assigned an object ID like the rest. When I render this out though I get pretty bad aliasing on the horizon.
http://i.imgur.com/2ml8R5l.png
I rendered this out in mental ray in a different way and the line are super crisp there. The problem with was that I didn't get even colors so I tried to do it in vray. Other shots I rendered out with multimattes don't have this problem....
http://i.imgur.com/CnPDNvI.png
What is causing this and how can I fix it?
http://i.imgur.com/Fcb8pk0.png
I also want to mask out the sky though because I want to put a new sky behind everything in comp. I have a straight plane that I assigned an object ID like the rest. When I render this out though I get pretty bad aliasing on the horizon.
http://i.imgur.com/2ml8R5l.png
I rendered this out in mental ray in a different way and the line are super crisp there. The problem with was that I didn't get even colors so I tried to do it in vray. Other shots I rendered out with multimattes don't have this problem....
http://i.imgur.com/CnPDNvI.png
What is causing this and how can I fix it?
Comment