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  • Fast Motion Blur Problem

    Hello,

    New poster here I have a scene where the door of a plane is flapping very fast in the wind. The problem I'm having is the motion blur seems to only be calculating every 2 frames in render, I see the substeps (multiple geometry samples) being calculated in maya when I do a preview render but the door sticks, then it moves after 2 frames, sticks, then it moves again. Some of the steps I've taken to try to correct this is baking the anim on the door so there is a key every frame. I baked out the door anim as an alembic with 4 substeps, I matched the geometry samples to those 4 substeps. It doesn't seem like anything I do makes a difference, there are still stalled frames. Has anyone had this problem? There must be something that I'm missing. I'm using Maya 2016 and Vray 3.1. Thanks!

  • #2
    can you post part of the scene with the door for us to take a look at?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      do you use physical cam?
      When yes, you need to set it from default "Still cam" to "movie camera".
      ...only an idea
      Vray 3.5, Win10
      www.3dcompani.com

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      • #4
        Hey, thanks for the replies! I am not using the physical camera attributes, just the motion blur settings within the render globals. I will get a sample scene together today, it's been a busy week...

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