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Maya 2017 Vray "Bifrost options" attributes

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  • #16
    I don't see a particle at all if I convert 2 vraymesh. The filesize of the vrmesh is big so that's good. Could you explain more in detail, how this process goes? Do you export bif2prt in default settings? and ply2vrmesh i did set a -pointSize but I don't see any particles. And how can I extract the particle density from the vrmesh?
    Last edited by scorpes; 16-01-2017, 08:44 AM.

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    • #17
      Convert and load. That is the process All the channels are available via krakatoa
      http://joxi.ru/4Ak8Gq9hyo8WRr

      About combining channels - have no idea.
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #18
        Yes, found the particles, it was idd working but the scale was 100 times larger. But can't find a way to plug the particle density in the opacity of a material. Tried particleSampler info. Hope Chaosgroup can find a way
        Last edited by scorpes; 17-01-2017, 06:15 AM.

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        • #19
          Btw - you can try to use vdb for maya to export bif grid density param to somewhere in vray. Just not sure it will work, but I think it is possible. Maybe
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

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          • #20
            is it possible now to access bifrost attributes like density or vorticity with vrayusercolor?
            What's the best way to render bifrost foam with vray?

            edit: Just to clarify, I want to render Bifrost Foam directly with vray StandardMaterial attached, but control the Opacity of particles with the Bifrost density attribute.
            But I am not able to access it with vrayUser Nodes...

            Would be quite urgent to know if it's possible with vray, as there is no documentation or tutorial online about Foam.
            Last edited by doppelgaengerdigital; 10-03-2021, 04:13 AM.

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