Hello,
I often use the VrayEnvironmentFog volume bounded to geometry and usually plug in 3d textures and VRayDistanceTex nodes to control its appearance in a volumetric way. This is great for shading ice, clouds and many other things.
The current workflow is quite flexible but one thing that could open up a lot of new possibilities would be the ability to project a regular UV mapped 2d texture into the volume. It should be in a way that corresponds to the placement on the surface, so my idea is to have a node that can project a 2d texture along the (negative) normal of the surface, 'into' the volume.
Any thoughts?
Cheers,
Dan
I often use the VrayEnvironmentFog volume bounded to geometry and usually plug in 3d textures and VRayDistanceTex nodes to control its appearance in a volumetric way. This is great for shading ice, clouds and many other things.
The current workflow is quite flexible but one thing that could open up a lot of new possibilities would be the ability to project a regular UV mapped 2d texture into the volume. It should be in a way that corresponds to the placement on the surface, so my idea is to have a node that can project a 2d texture along the (negative) normal of the surface, 'into' the volume.
Any thoughts?
Cheers,
Dan
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