Hi,
I've been having to use some really crap hdrs lately and am looking for ways in maya to adjust contrast/ gamma/ get sharper shadows.
I found this interesting thread where they talk about using two dome lights one for ambient and one for reflections, but it's a few years old and I can't quite follow one of the steps.
"add the 'texture input gamma' Vray attibute to the HDRI file node to adjust its gamma, and adjust it's 'brightness' by using the 'v' value in the HDRI's Color Balance > Color Gain swatch."
http://www.cgskies.com/resources_tutorial_rendering.php
EDIT just found it duh its the value attribute in the color rollout. I'm excited to try this
I've been having to use some really crap hdrs lately and am looking for ways in maya to adjust contrast/ gamma/ get sharper shadows.
I found this interesting thread where they talk about using two dome lights one for ambient and one for reflections, but it's a few years old and I can't quite follow one of the steps.
"add the 'texture input gamma' Vray attibute to the HDRI file node to adjust its gamma, and adjust it's 'brightness' by using the 'v' value in the HDRI's Color Balance > Color Gain swatch."
http://www.cgskies.com/resources_tutorial_rendering.php
EDIT just found it duh its the value attribute in the color rollout. I'm excited to try this
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