Hi there.
Correct me if I'm wrong here, but from my testing the depth of field settings in vray's physical camera seem to rely on Maya being set up such that one unit = cm. Now for smaller scenes this is no problem, obviously, but for larger ones it is rather unpractical - eventually vray will start throwing warnings about the scene bounding box being too big if we're talking city parts/landscapes etc. My question therefore is, if there is a way to have vray compute DOF depending on maya's scene unit setup (meters for example), a global multiplier or something similar.
Thx, J
Correct me if I'm wrong here, but from my testing the depth of field settings in vray's physical camera seem to rely on Maya being set up such that one unit = cm. Now for smaller scenes this is no problem, obviously, but for larger ones it is rather unpractical - eventually vray will start throwing warnings about the scene bounding box being too big if we're talking city parts/landscapes etc. My question therefore is, if there is a way to have vray compute DOF depending on maya's scene unit setup (meters for example), a global multiplier or something similar.
Thx, J
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