First of all, a huge Bravo to the Chaos Group people for their recent award. It's well deserved in my opinion and I'm very happy you got it!
Alright, I have this vray blend material assigned to a polygon plane. The base layer is a vray mtl with a road texture, and the first coat layer is a sand texture blending into the side of the road. The blend between the two is a simple texture alpha. So I'd like the two materials to pass on multimatte information to produce a multimatte element that has the blend taken into account, to use in Nuke.
Assigning material id's to the base and coat shader produces a black multimatte element when the blend shader is assigned. When the base or coat material is assigned, the multimatte renders a color, so I know it's a problem with my blend material. The only option I found is to create an extra texture element to render that matte used in my blend material.
I wish there was a way to pass through the material ID for the blend material to render a multimatte. Is that possible? More precisely, it seems the multimatte pass is TRYING to render that, but the matte is interpreted as a solid transition, rather than a soft blend between colors. it cannot interpret the value changes in the alpha mask for the vray blend MTL
Thank you!
Alright, I have this vray blend material assigned to a polygon plane. The base layer is a vray mtl with a road texture, and the first coat layer is a sand texture blending into the side of the road. The blend between the two is a simple texture alpha. So I'd like the two materials to pass on multimatte information to produce a multimatte element that has the blend taken into account, to use in Nuke.
Assigning material id's to the base and coat shader produces a black multimatte element when the blend shader is assigned. When the base or coat material is assigned, the multimatte renders a color, so I know it's a problem with my blend material. The only option I found is to create an extra texture element to render that matte used in my blend material.
I wish there was a way to pass through the material ID for the blend material to render a multimatte. Is that possible? More precisely, it seems the multimatte pass is TRYING to render that, but the matte is interpreted as a solid transition, rather than a soft blend between colors. it cannot interpret the value changes in the alpha mask for the vray blend MTL
Thank you!
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