Hi all.
It may seem rather silly question, but I need to have clear about this. I have a urgent technical question.
The question concerns the rendering on the CPU with the help of distributed rendering.
Question 1.
In the studio we use two different versions of Maya. Maya2015 and Maya 2016 SP6. For both versions of Maya
on the workstations we use the same version of Vray 3.40.06. If we want on additional computers (nodes)
in renderfarm use rendering with distributed rendering we need to install there two different versions
of Vray standalone 3.40.06 ? Like one for Maya2015 and one for Maya2016 SP6? I think not... I'm right ?
Question 2.
If I generate a file vrscene with Maya2015 and Vray 3.40.06 and run rendering on the renderfarm on the same
version Vray standalone 3.40.06, it's does not matter from what kind of version of Maya vrscene is generated
from (like Maya2015 or Maya2016SP6 ???) I think that most important to match "the core" Vray in this case 3.40.06 ?
Cheers
Olaf
It may seem rather silly question, but I need to have clear about this. I have a urgent technical question.
The question concerns the rendering on the CPU with the help of distributed rendering.
Question 1.
In the studio we use two different versions of Maya. Maya2015 and Maya 2016 SP6. For both versions of Maya
on the workstations we use the same version of Vray 3.40.06. If we want on additional computers (nodes)
in renderfarm use rendering with distributed rendering we need to install there two different versions
of Vray standalone 3.40.06 ? Like one for Maya2015 and one for Maya2016 SP6? I think not... I'm right ?
Question 2.
If I generate a file vrscene with Maya2015 and Vray 3.40.06 and run rendering on the renderfarm on the same
version Vray standalone 3.40.06, it's does not matter from what kind of version of Maya vrscene is generated
from (like Maya2015 or Maya2016SP6 ???) I think that most important to match "the core" Vray in this case 3.40.06 ?
Cheers
Olaf
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