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VRay Proxy Material assignment overrides. What it's?
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The only workaround that we can offer for the moment is to use the "subdivide all meshes" in the alembic properties of the vrayProxy. This will apply view-independent subdivision, though. And if there's displacement added on top of the proxy - it will not work.
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Originally posted by yolov View PostThe only workaround that we can offer for the moment is to use the "subdivide all meshes" in the alembic properties of the vrayProxy. This will apply view-independent subdivision, though. And if there's displacement added on top of the proxy - it will not work.
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