I did some quick tests with using textures to shape environment fog, and then using the same textures to shape a completely filled up volume grid. I was able to get faster render times on the volume grid in some situations.
Is there any reason, other than convenience, to ever use environment fog if you can achieve the same thing with a filled volume grid?
Is there any reason, other than convenience, to ever use environment fog if you can achieve the same thing with a filled volume grid?
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