I'm testing the complex_ior.osl texture shader:
https://docs.chaosgroup.com/display/...Fresnel+shader
That page links to a database of IOR properties for different surfaces:
https://docs.chaosgroup.com/display/...Fresnel+shader
The above site give single values for both N and K (ex: silver n = 0.051585, k = 3.9046)
The N and K attributes in the complex ior texture contain three value inputs for RGB. Maybe I'm missing something obvious but what I don't understand is how to derive three separate RGB values from these single N or K values.
Using Maya 2016/VRay 3.4.04
Thanks,
-Brian
https://docs.chaosgroup.com/display/...Fresnel+shader
That page links to a database of IOR properties for different surfaces:
https://docs.chaosgroup.com/display/...Fresnel+shader
The above site give single values for both N and K (ex: silver n = 0.051585, k = 3.9046)
The N and K attributes in the complex ior texture contain three value inputs for RGB. Maybe I'm missing something obvious but what I don't understand is how to derive three separate RGB values from these single N or K values.
Using Maya 2016/VRay 3.4.04
Thanks,
-Brian
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