Hi guys - hopefully someone can me help out on this one:
As far as I know there is an upper limit to the maximum number of concurrent network connections allowed by windows 10 (pro in my case) of twenty. Now I understand this effectively requires you to run Windows Server for file serving etc puposes. In our case, however, we pull all texture data, caches etc. off a Linux server with no relevant maximum connection limit when rendering. Only our license servers run off a windows 10 pro machine, ie. VRay, Autodesk etc.
Now, how does this relate to the above connection limit - is that techincally different from connections invoked by file transfers etc., or does windows 10 lmit us to 20 rendernodes querying licenses off the windows 10 computer? If the second is the case, ie. it is the same as file transfers - doe the license querys count as one open connection per rendernode or could one node use up 2 for each license service, effectively limiting us to ten render nodes?
Any help is greatly appreciated, cheers,
j
As far as I know there is an upper limit to the maximum number of concurrent network connections allowed by windows 10 (pro in my case) of twenty. Now I understand this effectively requires you to run Windows Server for file serving etc puposes. In our case, however, we pull all texture data, caches etc. off a Linux server with no relevant maximum connection limit when rendering. Only our license servers run off a windows 10 pro machine, ie. VRay, Autodesk etc.
Now, how does this relate to the above connection limit - is that techincally different from connections invoked by file transfers etc., or does windows 10 lmit us to 20 rendernodes querying licenses off the windows 10 computer? If the second is the case, ie. it is the same as file transfers - doe the license querys count as one open connection per rendernode or could one node use up 2 for each license service, effectively limiting us to ten render nodes?
Any help is greatly appreciated, cheers,
j
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