Hi guys,
I'm trying to set up a shader using a VRayHairSampler plugged into a ramp to drive color along the length of a strand and I notice that it by default returns the % along strand distance to a 0-1 value.

I'd like to have the ramp be a fixed distance along the strand instead of % of strand length, is there a way to return the length of each strand so I can multiply that against the % value and get the desired results?
Thanks
-Richard
I'm trying to set up a shader using a VRayHairSampler plugged into a ramp to drive color along the length of a strand and I notice that it by default returns the % along strand distance to a 0-1 value.
I'd like to have the ramp be a fixed distance along the strand instead of % of strand length, is there a way to return the length of each strand so I can multiply that against the % value and get the desired results?
Thanks
-Richard
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