Looking for a way to consolidate some of the render layers and passes that are used where I work.
Currently the files are set up to render reflected point position and normals passes on separate render layers, because the reflection requires that the geometry itself has a shader override on it and these two passes can therefore not be output as ExtraTex render elements. In other words, anything that is a reflection has to be rendered on a separate render layer on a per-shader basis, with no overrides possible in the same layer.
Is there any way to get an ExtraTex element to render a reflection, rather than applying the override directly to the render layer as a whole? Or any other tricks I could apply here?
At some point I may experiment with rendering reflections as flipped scenes, rather than as traced reflections, and this would allow for these passes to be output as ExtraTex elements (all falloff and blurring etc. is done in comp anyway). But that's a can of worms I don't want to open just yet.
Currently the files are set up to render reflected point position and normals passes on separate render layers, because the reflection requires that the geometry itself has a shader override on it and these two passes can therefore not be output as ExtraTex render elements. In other words, anything that is a reflection has to be rendered on a separate render layer on a per-shader basis, with no overrides possible in the same layer.
Is there any way to get an ExtraTex element to render a reflection, rather than applying the override directly to the render layer as a whole? Or any other tricks I could apply here?
At some point I may experiment with rendering reflections as flipped scenes, rather than as traced reflections, and this would allow for these passes to be output as ExtraTex elements (all falloff and blurring etc. is done in comp anyway). But that's a can of worms I don't want to open just yet.
Comment