It's the standard workflow in our place and they've a tonne of very smart people. They used to use whatever camera colour space that the project was shot on but it's a huge pain in the ass dealing with a slightly different look every time. Now all the camera manufacturers make their own camera to aces lut so it's all a case of convert to aces linear for most of the work and then everything works consistently across projects from that. If you're always targeting the same linear space regardless of show all of your lookdev efforts are going to work automatically so it's a big time saver!
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color management with s-shaped curve tonemap
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I documented the error here: http://acescentral.com/t/colour-arte...ng-aces/520/58
You can see it at the end of the thread (posts by Derek are me). As mentioned in the thread, the problem is fixed by using Maya's internal ACES color management rather than OCIO. However, since Nuke uses OCIO for the ACES color management, the problem is still present in the view transform in Nuke.
Curious is you folks wrote some custom code to get ACES working in Nuke, or how you addressed this. Alex Fry posted some Nuke code, but this was written for P3D60 ODT, rather than rRGB or rec709.
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