1. Can we set scatter color independent of diffuse color? I'm Trying to get some Arnold-esque volumes (see attached)... working around it by using a color ramp on Smoke, but it's not quite the same.
2. How do you set anisotropy (back-scatter vs forward-scatter)? Or should I just adjust the diffuse & scatter multipliers?
3. Even with the Spherical sampler, I sometimes get stair-stepping effects. Can I increase the radius of the filter / apply a blur (eg specify a radius in voxels or scene or object units) or median?
4. The manual doesn't explain how the Step(%) and Shadow Step(%) behave differently with Volumetric vs Volumetric Geometry. With low step values in Volumetric Geometry mode, I get strange-looking renders and thin wisps illuminate strangely. I thought low step values = higher quality?
Bruce Allen
Senior Theatrical Designer & TD - mOcean
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2. How do you set anisotropy (back-scatter vs forward-scatter)? Or should I just adjust the diffuse & scatter multipliers?
3. Even with the Spherical sampler, I sometimes get stair-stepping effects. Can I increase the radius of the filter / apply a blur (eg specify a radius in voxels or scene or object units) or median?
4. The manual doesn't explain how the Step(%) and Shadow Step(%) behave differently with Volumetric vs Volumetric Geometry. With low step values in Volumetric Geometry mode, I get strange-looking renders and thin wisps illuminate strangely. I thought low step values = higher quality?
Bruce Allen
Senior Theatrical Designer & TD - mOcean
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