Two questions about the zDepth pass:
1) Is there some reason by default this pass renders black as nearest to camera and white as farthest away? I'm not sure which is more common, but I've always rendered my depth passes the other way around, with white closest and black farthest away. This seems more intuitive and when dialing in depth settings makes it easier to "read" your farthest depth point as it places black objects (at maximum depth for blurring purposes) against the black background.
2) If I wanted to get the above result, you'd think that just setting the black and white points in reverse would achieve it, but when I do this the pass comes out with a white background, not black. This also seems unintuitive and still results in difficulty reading depth settings. Is this intentional and if so what is the rationale behind this?
Thanks!
1) Is there some reason by default this pass renders black as nearest to camera and white as farthest away? I'm not sure which is more common, but I've always rendered my depth passes the other way around, with white closest and black farthest away. This seems more intuitive and when dialing in depth settings makes it easier to "read" your farthest depth point as it places black objects (at maximum depth for blurring purposes) against the black background.
2) If I wanted to get the above result, you'd think that just setting the black and white points in reverse would achieve it, but when I do this the pass comes out with a white background, not black. This also seems unintuitive and still results in difficulty reading depth settings. Is this intentional and if so what is the rationale behind this?
Thanks!
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