Hey, so the sampler info node in Max has an output called Refraction Vectors... Is there a similar version in Maya?
I want to be able to output ST information to then distort an image in Nuke as if it was being refracted...
Besides from creating an image plane with a UV ramp, and refracting this, what's the best way to output refraction information?
I want to be able to output ST information to then distort an image in Nuke as if it was being refracted...
Besides from creating an image plane with a UV ramp, and refracting this, what's the best way to output refraction information?
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