Hi everyone,
I'm working in the studio which is supporting clients from automotive sector - and that means handling and processing a lot of incomming and outgoing data. Pipeline in our branch is maya/vray based. So far everything worked less or more painful with help of our custom written tools to handle repetative tasks. After years in production our current and past projects grow to the enormous sizes which forces us to change the direction for the whole 3d pipeline. Mainly because of all sort of kind limitations like for ex. scene loading times, mess in the file structure, scrambled geo data, etc. That leads us to the point when we start to lose control over the requested by client quality. That's just a snippet of a bigger picture.
So before someone decide to reinvent the wheel we're still obligated to keep our pipeline alive because of dozens of business agreements.
Anyway, I'm not giving up our old pipeline and for that I have few questions I'd like to ask you dear ChaosGroup team.
1. I'm curious if it's possible to connect custom attribute on a shape node with a shader stored in referenced material library? For ex. custom attr with "gold" value will fetch "gold" shader stored in shader repository at render time. I'm interested in passing whole set of shader attributes and not only a color.
2. Are you planning to expand amount of slots in VRaySwitchMtl node?
3. Are you planning to support Pixars USD?
Thank you,
S
I'm working in the studio which is supporting clients from automotive sector - and that means handling and processing a lot of incomming and outgoing data. Pipeline in our branch is maya/vray based. So far everything worked less or more painful with help of our custom written tools to handle repetative tasks. After years in production our current and past projects grow to the enormous sizes which forces us to change the direction for the whole 3d pipeline. Mainly because of all sort of kind limitations like for ex. scene loading times, mess in the file structure, scrambled geo data, etc. That leads us to the point when we start to lose control over the requested by client quality. That's just a snippet of a bigger picture.
So before someone decide to reinvent the wheel we're still obligated to keep our pipeline alive because of dozens of business agreements.
Anyway, I'm not giving up our old pipeline and for that I have few questions I'd like to ask you dear ChaosGroup team.
1. I'm curious if it's possible to connect custom attribute on a shape node with a shader stored in referenced material library? For ex. custom attr with "gold" value will fetch "gold" shader stored in shader repository at render time. I'm interested in passing whole set of shader attributes and not only a color.
2. Are you planning to expand amount of slots in VRaySwitchMtl node?
3. Are you planning to support Pixars USD?
Thank you,
S
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