Hi Guys,
We are doing a project with birds. We are using Yeti for a feather system. With recent updates to Yeti and Vray we are getting some really promising results. Using the Yeti feather system and Vray Hair shader3 we are getting a lovely look to the feathers.
However the Default Yeti feather is rather limited in terms of shapes you can create. So we are looking at using a combination of yeti feathers for the body and some polygon models/cards for the more detailed and patterned feathers on the wings.
I have used the Vray hair shader to great effect on quiet a few jobs and really like it (especially the transmission effects when its back lit).
But is it possible to use the shader on normal polygon geo? I am thinking about a card with an alpha channel, probably a normal map and a diffuse colour. I would love to get all the transmission properties and spec goodness of the hair shader working seamlessly so I can use both yeti feathers and poly geo and shade them in exactly the same way.
Thanks in advance!
Will
We are doing a project with birds. We are using Yeti for a feather system. With recent updates to Yeti and Vray we are getting some really promising results. Using the Yeti feather system and Vray Hair shader3 we are getting a lovely look to the feathers.
However the Default Yeti feather is rather limited in terms of shapes you can create. So we are looking at using a combination of yeti feathers for the body and some polygon models/cards for the more detailed and patterned feathers on the wings.
I have used the Vray hair shader to great effect on quiet a few jobs and really like it (especially the transmission effects when its back lit).
But is it possible to use the shader on normal polygon geo? I am thinking about a card with an alpha channel, probably a normal map and a diffuse colour. I would love to get all the transmission properties and spec goodness of the hair shader working seamlessly so I can use both yeti feathers and poly geo and shade them in exactly the same way.
Thanks in advance!
Will
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