Hopefully there is a trick to this. So I can select Vray lights and place them into a Light Select group for compositing later. However I have a piece 3D geometry with LightMaterial attached. This is emitting light onto the wall around it. Is it possible to capture this into a seperate render element as well. I've tried dropping the object into a Light Select group but renders the pass as black. Maybe a simple way to handle this......... quick answers welcome
Just to confirm, I'm not after the actual object itself as the Self Illumination pass captures this, just the light bouncing on the surfaces around it, same as a standard vray light and Light select pass.
Just to confirm, I'm not after the actual object itself as the Self Illumination pass captures this, just the light bouncing on the surfaces around it, same as a standard vray light and Light select pass.
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