Not very cost effective over a 18 month period for one thing...
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What can Arnold do that VRay cant?
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Originally posted by stezza View PostNot very cost effective over a 18 month period for one thing...Dmitry Vinnik
Silhouette Images Inc.
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Arnold RenderView features. It's ease of use is a lot better than VFB. The debug options within the ARV make it quite fast to do lookdev. Something like Isolate Selected is worth its weight in gold. I wish VFB had it. It feels like VFB focuses mainly on the post filtering side of the image, eg what happens after you render, but ARV seems to focus on analyzing your render, giving you more access to elements within the render (not meaning render elements or AOVs).
Vray is still my go-to, especially with the subscription pricing of Arnold but it feels like with Arnold in-house at Autodesk, their integration will continue and be more robust.
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Isolate selected and the ARV for sure! On top of that going back to Maya Standard Nodes like "Layered Texture" for layering texture inputs (color and float) with alpha and proper blending modes was quite annoying, when coming from Anders Langlands Utilities like "LayerColor/LayerFloat" in Arnold which is a breeze to work with in Maya.
I know its not Vray's Fault that Autodesk doesn't provide more up-to-date Utility Nodes for easier and convenient use and yes, I am aware of the so called "LookDevKit Shading Nodes".
So I guess I would love to see certain Utility Nodes like the Anders Langland one's coming with Vray for Maya!Sebastian Lauer
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I hate maya utility nodes.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by selavfx View PostIsolate selected and the ARV for sure! On top of that going back to Maya Standard Nodes like "Layered Texture" for layering texture inputs (color and float) with alpha and proper blending modes was quite annoying, when coming from Anders Langlands Utilities like "LayerColor/LayerFloat" in Arnold which is a breeze to work with in Maya.
I know its not Vray's Fault that Autodesk doesn't provide more up-to-date Utility Nodes for easier and convenient use and yes, I am aware of the so called "LookDevKit Shading Nodes".
So I guess I would love to see certain Utility Nodes like the Anders Langland one's coming with Vray for Maya!
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Hey Rens, nice to see you around
That would be great!
So like I said, I really like Anders Langslands approach for layering multiple inputs together. Its plain, simple, self-explanatory and just works.
So there is actually a bunch of Utilities, but the one's which interests me the most are those 4:
The LayerColor is actually quite similar to the composite-node in 3dsMax and looks like this (there are actually 8 Slots in total):
I think it is also closer to the VrayBlendMaterial (but for textures/procedurals, not materials of course) than Maya's Layered Texture (and I hate the "Layered Texture"!).
The background layer (Layer 1) will be blended over black if its alpha is not 1 and the Blend Modes are basically stolen from Photoshop, which isn't to bad
The CombineColor/Float looks like this:
I know that one can definitely achieve those operations with Maya Standard Tools (Multiply/Divide, Plus/Minus/Average, etc), but its just way more convenient and faster to work with.
So maybe there are even better ways for this topic, but this is at least what I enjoy to use when working with Arnold.
I am keen to see what you come up with
Cheers!Last edited by selavfx; 25-08-2017, 02:49 AM.Sebastian Lauer
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Alright. I might have the PS modes translated to OSL as well (link below has all the Nuke modes), but basically you need something like this, but with 8 inputs, right?
http://www.rensheeren.com/blog/osl-merge2/
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Rens one thing that would be great is not to have a limit of 2 layers, rather multiple dynamic layers sort of like max composite.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Agreed, in a way. But I still think that "Integration" into the Host App is a very important part when comparing render engines as a whole. In the end it all comes down to how fast and convenient I can setup assets and scenes and especially for lookDev it helps to have things like render/isolate selected shading nodes, framebuffer features for debugging, good utility nodes, etc..
Its actually hard to specifically point on certain things which differ fundamentally these days. I do have a feeling that Arnold IPR starts a little faster and that Arnold leaves a smaller memory footprint on heavy scenes with lots of textures and heavily displaced meshes.. but I can't proof this by numbers and it actually doesn't bother me too much tbh. On the other hand Vray feels more versatile and often times faster to render the final image and it gives me DBR, GPU Rendering, etc.. But again, at least for me, artist time is more important than render time and it helps to have a tight integration with the ability to tweak and debug fast and interactive.Last edited by selavfx; 25-08-2017, 02:03 PM.Sebastian Lauer
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