How do you create a flat shader, which will receive no light, GI etc from the scene, but will render the image on the geometry, as if viewing in photoshop.
I'm creating a sphere with a texture map (plugged in to the diffuse slot) and have added an object property where I've switched off all reflections etc. but am still getting shading and lighting from the scene.
Cheers
I'm creating a sphere with a texture map (plugged in to the diffuse slot) and have added an object property where I've switched off all reflections etc. but am still getting shading and lighting from the scene.
Cheers
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