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Car paint scale parameter

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  • Car paint scale parameter

    One of the problems I seem to run into every time I use the car paint shader is values getting much too small to be manageable, with scale often going below 0. Although I know the input for this can go below the displayed 0, it gets very annoying having to remember what this value is while doing lookdev. It seems to me that all the parameters on the car paint shader need to be recalibrated so as to allow for much smaller flake systems without this happening when using the shader for things smaller than cars. Allowing for a density above 20 might do this -- never really understood why this param tops out at 20. Or am I missing something?

  • #2
    Hello,

    You can try to set the mapping type of Car Paint Mtl to Triplanar projection - this should help with the low values.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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