I'm using the ALSurface shader for character skin, however since the ears and nose of the character aren't sewn into the head I get a grey AO shadow at the connection point. To get around this I have added a vray object properties node and turned the 'SSS surface ID' value to 1 and this gets rid of the grey AO in the skin. My supervisor has asked me to find out if there is another way to do this in VRay so that we don't burden the lighting team with more complexity when setting up their layers. Can anyone tell me if there is a way to treat separate meshes as a contiguous object when using ALSurface SSS without using a VRay Object Properties node? I searched the available attributes but nothing seemed appropriate.
I'm attaching an image of a simple test object that I've been using for this issue.
Thank you..
I'm attaching an image of a simple test object that I've been using for this issue.
Thank you..
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