Hello,
Here's a simple example to illustrate the problem:
I've created a Sphere that sits in front of a mirror. The sphere has a VrayMtl assigned, on which the Color is controlled by a VrayMultiSubTex node in Object ID mode.
Setting the Sphere's Object ID to 0 gives a blue sphere, ID 1 gives a green sphere and ID 2 gives a red sphere.
Now to the bug: Setting the Object ID to, say 2, gives me a red sphere on the floor and a red sphere shows up in the mirror, BUT, when disabling the sphere's Primary Visibility in the Visibility Options, the sphere turns blue (or the color of ID 0) in the reflections and other secondary lights such as GI.
In short, VrayMultiSubTex doesn't work correctly with Visibility Options such as Primary Visibility.
Please have a look at the pictures (I have also verified this to be a problem when using the Vray Frambuffer).
Thank you
Here's a simple example to illustrate the problem:
I've created a Sphere that sits in front of a mirror. The sphere has a VrayMtl assigned, on which the Color is controlled by a VrayMultiSubTex node in Object ID mode.
Setting the Sphere's Object ID to 0 gives a blue sphere, ID 1 gives a green sphere and ID 2 gives a red sphere.
Now to the bug: Setting the Object ID to, say 2, gives me a red sphere on the floor and a red sphere shows up in the mirror, BUT, when disabling the sphere's Primary Visibility in the Visibility Options, the sphere turns blue (or the color of ID 0) in the reflections and other secondary lights such as GI.
In short, VrayMultiSubTex doesn't work correctly with Visibility Options such as Primary Visibility.
Please have a look at the pictures (I have also verified this to be a problem when using the Vray Frambuffer).
Thank you
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