What is the workflow for the "bake to vertex color set" option? I can`t manage to get a result. I want to make an occlusion baking to the vertices of a high poly mesh without an workable uv mapping. Can`t find useful hints in the documentation or any tutorial for Vray/Maya. At the moment I am using Xnormal for this, but it would be more feasible directly in Maya.
Thanks, Gisi
Thanks, Gisi
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