Hello,
Would someone kindly explain how to use the "Anisotropic UV Coords" input.
I was under the impression that you could control the direction of the "pole" of the anisotropic effect with UV coordinates.
In the scene in the picture I tried to change the position of the "pole" to the top of the model by creating a cylindrical projection (I've tried many kinds of UV layouts).
I plugged a 2D placement node into the "Anisotropic UV Coords" input, but I'm really clueless on how this is supposed to be set up.
I've tried translating and rotating the UVs around in the UV editor, but nothing I'm doing UV-wise seems to have any effect whatsoever on the anisotropy.
I know I can change the direction of the pole by rotating the vertices/polygons in component mode, but I was hoping to be able to control the pole with UVs to be able to deform the object and having the anisotropic effect following the deformation. Otherwise, if I bend the object the anisotropic effect just "swims" on the surface of the object.
Thank you!
Edit: Have I even understood the purpose of the "Anisotropic UV Coords" input correctly? Is it possible to do an anisotropic reflection setup that follows the deformation (i.e. bend, lattice etc) of an object?
Would someone kindly explain how to use the "Anisotropic UV Coords" input.
I was under the impression that you could control the direction of the "pole" of the anisotropic effect with UV coordinates.
In the scene in the picture I tried to change the position of the "pole" to the top of the model by creating a cylindrical projection (I've tried many kinds of UV layouts).
I plugged a 2D placement node into the "Anisotropic UV Coords" input, but I'm really clueless on how this is supposed to be set up.
I've tried translating and rotating the UVs around in the UV editor, but nothing I'm doing UV-wise seems to have any effect whatsoever on the anisotropy.
I know I can change the direction of the pole by rotating the vertices/polygons in component mode, but I was hoping to be able to control the pole with UVs to be able to deform the object and having the anisotropic effect following the deformation. Otherwise, if I bend the object the anisotropic effect just "swims" on the surface of the object.
Thank you!
Edit: Have I even understood the purpose of the "Anisotropic UV Coords" input correctly? Is it possible to do an anisotropic reflection setup that follows the deformation (i.e. bend, lattice etc) of an object?
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