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python command and flag for creating VRayPluginNodeTex

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  • python command and flag for creating VRayPluginNodeTex

    Hi,

    I am trying to create a FalloffTex node (the one that is available from Create>V-Ray>Create from V-Ray plugin>texture) through Python but can't find a way to do that.
    Usually, I can reverse-engineer the command by searching through commands echo-ed in Script Editor, but not this one.

    I have tried to eval the mel command, but still doesn't work

    Code:
    mel.eval(vrayCreateNodeFromDll_connectUVW, topdown_tex1, 2)
    Thanks!
    always curious...

  • #2
    We don't have script access for creating the plugin nodes. But in this particular case you could use the VRayFalloff texture, instead the pluginNode, it's basically the same thing. Would that work?
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      ah...I see. Thanks for the idea. Let me try that. Thanks Alex.
      always curious...

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