Apologies if this is painfully obvious but I am struggling to find a good way of rendering an AO pass (VRayDirt ExtraTex) that contains all the bump information from the scene shaders? I mean I realize why this wouldn't work as the ExtraTex is simply applying that material to everything in the scene at render time but is there a way using Vray to achieve what I want?
I remember being able to achieve this in Arnold by tagging some additional AOV shaders to the shading groups of the scene shaders, is there something similar possible in Vray?
My end goal is to have a AO pass/element/AOV that also has bump information.
Many Thanks
Ben
I remember being able to achieve this in Arnold by tagging some additional AOV shaders to the shading groups of the scene shaders, is there something similar possible in Vray?
My end goal is to have a AO pass/element/AOV that also has bump information.
Many Thanks
Ben
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