Hi all, I have a question with regards how to best tackle this, as we have just finished a project where this was an issue:
We had to illuminate a bridge with literally thousands of little lights as you would find them on christmas decorations. Now lights were obviously neither necessary (no noticable shadow-casting) nor an option, so we opted for low-res geo as bulb stand-ins and a VRay light material shader on those. We also tried the normal vray material without any GI contribution, but that did not change anything. What did strike us in this scenario, was how rendertimes went up when there is lots of tiny very bright objects in the scene: As this was an animation and the lights would come on one after the other, rendertimes skyrocketed on full-HD frames to often well above an hour/frame as lights came on. The scene rendered super fast once the lights were off (maybe 10 min/frame max).
This is why I bring this up: Is there any better way to tackle this? We brute-forced our way out of this one, but something tells me there is a cleverer way to do this Some sampler setting that shoud be considered or something similar? Any insight would be greatly appreciated.
Finally the most important thing: All the best to all of you. Have a great time, enjoy your families & merry christmas!
J
We had to illuminate a bridge with literally thousands of little lights as you would find them on christmas decorations. Now lights were obviously neither necessary (no noticable shadow-casting) nor an option, so we opted for low-res geo as bulb stand-ins and a VRay light material shader on those. We also tried the normal vray material without any GI contribution, but that did not change anything. What did strike us in this scenario, was how rendertimes went up when there is lots of tiny very bright objects in the scene: As this was an animation and the lights would come on one after the other, rendertimes skyrocketed on full-HD frames to often well above an hour/frame as lights came on. The scene rendered super fast once the lights were off (maybe 10 min/frame max).
This is why I bring this up: Is there any better way to tackle this? We brute-forced our way out of this one, but something tells me there is a cleverer way to do this Some sampler setting that shoud be considered or something similar? Any insight would be greatly appreciated.
Finally the most important thing: All the best to all of you. Have a great time, enjoy your families & merry christmas!
J
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