Is there any way to cache vray fur? I have several shots of a grassy field that uses vray fur for the grass and the "compiling geometry" time is from 7 to 20 minutes depending on the render node. The render itself is quite fast, only taking a few minutes.
The grass isn't animated at all so it'd be really nice if the geometry only had to compile once.
I've tried caching to vrmesh and vrscene but they don't make any difference.
Thanks!
The grass isn't animated at all so it'd be really nice if the geometry only had to compile once.
I've tried caching to vrmesh and vrscene but they don't make any difference.
Thanks!
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