Hi,
ENV: Windows 10, Maya 2018.2, V-Ray 3.60.04
The current scene I am working has a few displaced geometries with Max subdivision set to 8.
When Geometry generation is set to pre-tessellated the tie to first pixel and stop time is:
pre-tessellated:
2m 24s time to first pixel
43s to stop
If I set one of the hero geometry's Geometry generation to On the fly (2D displacement, 16k map), it gets worse.
2m 40s time to first pixel
47s to stop
Are there settings to speed up the time to first pixel and decrease the time Vray takes to stop (release Maya UI)?
Also, after pressing the IPR button in VFB, it took like 30 seconds to become the "pause" state. It can be confusing to let users wonder if the IPR is started. I have to check the Output window to know Vray has started compiling the scene. And before the IPR button turns to "pause" state, I can't cancel the render by either pressing "Esc" on keyboard or pressing the "stop" button in VFB.
Thanks!
ENV: Windows 10, Maya 2018.2, V-Ray 3.60.04
The current scene I am working has a few displaced geometries with Max subdivision set to 8.
When Geometry generation is set to pre-tessellated the tie to first pixel and stop time is:
pre-tessellated:
2m 24s time to first pixel
43s to stop
If I set one of the hero geometry's Geometry generation to On the fly (2D displacement, 16k map), it gets worse.
2m 40s time to first pixel
47s to stop
Are there settings to speed up the time to first pixel and decrease the time Vray takes to stop (release Maya UI)?
Also, after pressing the IPR button in VFB, it took like 30 seconds to become the "pause" state. It can be confusing to let users wonder if the IPR is started. I have to check the Output window to know Vray has started compiling the scene. And before the IPR button turns to "pause" state, I can't cancel the render by either pressing "Esc" on keyboard or pressing the "stop" button in VFB.
Thanks!
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