We have recently started wanting to output two depth passes for each shot. The comp lead requested one pass with antialiasing (filtering) turned on, and one with it turned off. I've run into some strange problems. Both channels are successfully rendered, however when they are brought into a comp program their names are prefixed with "other". In Hiero, the passes can be viewed. In Nuke, they don't appear at all. There is nothing unusual about the way these passes are set up.
I have also noticed that for some reason the "Filtering" checkbox is also now sometimes grayed out and unavailable when creating a Z-Pass, even on a brand new render element that has had no overrides set on it. Can anyone explain any of this? Thanks.
I have also noticed that for some reason the "Filtering" checkbox is also now sometimes grayed out and unavailable when creating a Z-Pass, even on a brand new render element that has had no overrides set on it. Can anyone explain any of this? Thanks.
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