In Maya, when exporting a vrscene file, is there a way to define the render camera to be used on export besides whatever camera is the active viewport camera? I'm finding that whatever camera Maya is looking through at the time of export, is the camera that is used to render in vray standalone from the vrscene file. I also did a search through the docs and the help info of the vray.exe and could not find an option pertaining to the selection of a render cam.
Also, is it possible to export a vrscene file with multiple cameras in it and then choose which camera to render from at render time?
Currently settings up a custom submitter that will export vrscenes and push them to a Vray standalone job in Deadline. If there is no real control over which camera to link the vrscene export to, I suppose I could just get a list of all cameras in the scene, have the user select which one they want to render out of and then look through that one right before exporting the vrscene, but I'm hoping there is a cleaner way.
Thank you for any and all help.
-Clayton
Also, is it possible to export a vrscene file with multiple cameras in it and then choose which camera to render from at render time?
Currently settings up a custom submitter that will export vrscenes and push them to a Vray standalone job in Deadline. If there is no real control over which camera to link the vrscene export to, I suppose I could just get a list of all cameras in the scene, have the user select which one they want to render out of and then look through that one right before exporting the vrscene, but I'm hoping there is a cleaner way.
Thank you for any and all help.
-Clayton
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