I’m seeing a doubling of render time when I use tiled exr’s as a texture. Is this typical or is something going wrong ? I have a single asset that intried tiled vs untiled exr’s on and this is the behaviour i’m seeing.
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Tiled exr doubles render time
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Tiled EXRs will certainly affect render times negatively since as displacement and proxies are loaded/unloaded during render time, this makes them memory efficient but at the price of longer render times.
You may try to increase Tiles Texture Cache Size here to a higher value, and you can also set Dynamic Memory Limit to a 0.
If that doesn't help please pack the scene and send it over for investigation, it might be a bug which needs to be addressed.
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It would be better to use .tx files rather than tiled OpenEXR files for 8-bit textures like diffuse color etc. This will save RAM and might help to speed things up. Obviously for displacement you will still have to use OpenEXR and in that case Svetlozar's suggestions could help.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by thescopeteam View Postfunny, you are telling vray users to use an Arnold tool for vray? when does Chaosgroup come up with a solution?
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Originally posted by thescopeteam View Postfunny, you are telling vray users to use an Arnold tool for vray? when does Chaosgroup come up with a solution?Noemotion.net - www.noemotion.net
Peter Sanitra - www.psanitra.com
Noemotionhdrs.net - www.noemotionhdrs.net
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Originally posted by vlado View PostIt would be better to use .tx files rather than tiled OpenEXR files for 8-bit textures like diffuse color etc. This will save RAM and might help to speed things up. Obviously for displacement you will still have to use OpenEXR and in that case Svetlozar's suggestions could help.
Best regards,
VladoDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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