We are well into a project and have suddenly had the same strange problem with file textures on two separate sets of shots. Textures that previously rendered correctly without gamma correction suddenly started requiring that gamma correction was applied.
So far as I understand it Vray is now completely linear, with gamma correction automatically applied to any textures that are not in linear color space. Am I wrong about this? And, either way, why should textures that rendered correctly without gamma correction suddenly need it? We are using Vray 3.06.04 with Maya 2018.2.
So far as I understand it Vray is now completely linear, with gamma correction automatically applied to any textures that are not in linear color space. Am I wrong about this? And, either way, why should textures that rendered correctly without gamma correction suddenly need it? We are using Vray 3.06.04 with Maya 2018.2.
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