Hi,
system: Windows 10, Maya 2018.2, V-Ray v4.03.02.28351
I try to set up normal (tangent space) effect based on how far the character is from the camera so the bump mult is higher when he is far away from camera and lower when he is closer to camera.
Found a couple approaches online and I go with this one (seem most straighforward). With connection below, I am able to see bump mult goes up/down as I move camera away/toward the character.
But when trying to render, it shows a warning // Warning: line 1: V-Ray : TexDistanceToObject: object: incompatible object (requires EXT_WORLD_MATRIX)
And the bump effect is as if the Bump Mult is set way too high.
Do I miss something or is there a more V-Ray native way to set this up?
Thanks!
system: Windows 10, Maya 2018.2, V-Ray v4.03.02.28351
I try to set up normal (tangent space) effect based on how far the character is from the camera so the bump mult is higher when he is far away from camera and lower when he is closer to camera.
Found a couple approaches online and I go with this one (seem most straighforward). With connection below, I am able to see bump mult goes up/down as I move camera away/toward the character.
But when trying to render, it shows a warning // Warning: line 1: V-Ray : TexDistanceToObject: object: incompatible object (requires EXT_WORLD_MATRIX)
And the bump effect is as if the Bump Mult is set way too high.
Do I miss something or is there a more V-Ray native way to set this up?
Thanks!
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