The environment material override doesn't seem to work correctly with a VRayLightDome enabled. Unless I'm mis-using it. I have a simple scene with a reflective sphere and a VRayLightDome. Add material override to the VRayMtl, check environment override and add a texture. It create the placeEnvTexture node for me, yet the override doesn't work unless I turn off the VRayLightDome. Maya 2018.2 and 3.60.04
I also tried with the VRayLightDome off and a map in the environment override render globals and that also didn't work. I adjusted the priority up to no effect as well.
I also tried with the VRayLightDome off and a map in the environment override render globals and that also didn't work. I adjusted the priority up to no effect as well.
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