Hey Chaosgroup-Team and Forum-Members!
I do struggle in rendering one of our scenes. As soon as I turn division levels on my meshes to 0 or higher it takes up the full RAM (64 GB) and additional 20 GB SWAP and Maya Crahes. The meshes are just planes and the whole scene contains about 140 k faces(with smooth preview on), so it seems to me like a bug. I loaded the default render settings and the one thing I changed was to turn on the checkbox for "VIewport Subdivision" in order to produce the error. As soon as I hit render, "Compiling geometry..." continues as long as the RAM is filled up.
If I start a fresh scene, I tried to duplicate planes with up to 7 millionen faces and it rendered in an instant. Any idea why this particular scene won't render ?
Scene file:
https://we.tl/Q6GfJRpQER
Working environment:
CentOS Linux 7
Maya 2018.3
Vray 3.60.04
for API version: 20180000
Kind regards
Pirmin
I do struggle in rendering one of our scenes. As soon as I turn division levels on my meshes to 0 or higher it takes up the full RAM (64 GB) and additional 20 GB SWAP and Maya Crahes. The meshes are just planes and the whole scene contains about 140 k faces(with smooth preview on), so it seems to me like a bug. I loaded the default render settings and the one thing I changed was to turn on the checkbox for "VIewport Subdivision" in order to produce the error. As soon as I hit render, "Compiling geometry..." continues as long as the RAM is filled up.
If I start a fresh scene, I tried to duplicate planes with up to 7 millionen faces and it rendered in an instant. Any idea why this particular scene won't render ?
Scene file:
https://we.tl/Q6GfJRpQER
Working environment:
CentOS Linux 7
Maya 2018.3
Vray 3.60.04
for API version: 20180000
Kind regards
Pirmin
Comment