I have a setup where I'm lighting my scene with an HDR projected on some geometry, using a VRayLightMtl set to direct illumination.
I need to blur the texture because otherwise it renders very, very slow. But I also want to keep the reflections nice and sharp, so I figured I'd just do a material override with a non-blurred texture for reflections. Looks like that's not an option, overrides don't seem to work with VRayLightMtl when using Direct Illum. Disabling direct illumination makes the reflection override work, but causes a bunch of other problems, so I want to avoid that. Is there another way to do this?
I need to blur the texture because otherwise it renders very, very slow. But I also want to keep the reflections nice and sharp, so I figured I'd just do a material override with a non-blurred texture for reflections. Looks like that's not an option, overrides don't seem to work with VRayLightMtl when using Direct Illum. Disabling direct illumination makes the reflection override work, but causes a bunch of other problems, so I want to avoid that. Is there another way to do this?
Comment