I have a project, that requires me to render out Houdini Pyro simulations in Vray Maya, and the Vray Volumegrid seems like the obvious choice. However, I am getting some very unexpected results from the produced motion blur.
The cache is a .vdb, and all the velocity data is read in correctly by the Vray Volumegrid in the channels menu, and displayed in the preview. I've attached photos from the vray render, as well as the Mantra render, to illustrate this (I'm only showing the alpha channel, as it best illustrates the issue I'm having). The Mantra render gives me the correct motion blur, while volumegrid gives me a kind of "ghosting" effect on the motion blur, with some obvious artifacts. It is at if the motion blur only effects a small portion of the smoke.
normally this wouldn't be a big issue with volumetrics, but these volumes are moving with very high velocities, and needs the motion blur.
The screengrabs are with and without motion blur from each render engine. It should be named accordingly
Thank you
Asger Mortensen
The cache is a .vdb, and all the velocity data is read in correctly by the Vray Volumegrid in the channels menu, and displayed in the preview. I've attached photos from the vray render, as well as the Mantra render, to illustrate this (I'm only showing the alpha channel, as it best illustrates the issue I'm having). The Mantra render gives me the correct motion blur, while volumegrid gives me a kind of "ghosting" effect on the motion blur, with some obvious artifacts. It is at if the motion blur only effects a small portion of the smoke.
normally this wouldn't be a big issue with volumetrics, but these volumes are moving with very high velocities, and needs the motion blur.
The screengrabs are with and without motion blur from each render engine. It should be named accordingly
Thank you
Asger Mortensen
Comment