I've got a V-Ray blend material with a base material + 8 coat materials, each of them with file textures plugged into both the base/coat materials and their blend amounts, and the top few layers have keys animating the color gain of the file texture from black to white, so that they're fading up over time. When I render single frames of this scene, they look as expected. However, when doing a batch render, the texture animation doesn't seem to occur. So if I start a batch render partway through the texture transitions, the appearance seems to start with whatever the appearance of the texture is at that frame, but then keeps that appearance throughout, as opposed to changing it over time. Has anyone encountered this before?
In case this is important to know, I've got some Phoenix FD sims imported into the scene. The blend material is applied to a broad landscape, and the individual overlaid textures have different "Repeat UV" values in their 2D texture nodes, allowing me to tile at different resolutions. But all of the blend amount textures have 1,1 for their "Repeat UV" values, as they're just low-res black and white images.
In case this is important to know, I've got some Phoenix FD sims imported into the scene. The blend material is applied to a broad landscape, and the individual overlaid textures have different "Repeat UV" values in their 2D texture nodes, allowing me to tile at different resolutions. But all of the blend amount textures have 1,1 for their "Repeat UV" values, as they're just low-res black and white images.
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